Exiled Kingdoms -Classic RPG- now on Steam!

Thanks Jared, I will try to reproduce it in the mine area… actually the way you tell it, it looks like a bug that affect spawntables, as fixed spawns seem to work ok. I’ll check it.

also, this is the changelog for today, and for yesterday.:

v.0.4.744 - 27/7/15 (Just uploaded, may need a few hours to update your device)

-Added character level in the UI portrait.
-Bugfix: crash in a loreseeker conversation (kingsbridge).
-Bugfix: World hole in the kingsbridge bandit cave entrance.
-Bugfix: Wrong character portrait when switching games.
-Bugfix: invisibility/stealth effect appeared sometimes on the wrong character.
-The Library enabled (Achievements, scoreboard). Still internal testing, please ignore.

v.0.4.743 - 26/7/15

-Areas: added Mount Storme, North Sagar Forest, and a couple dungeons. Others like Gorx Lair have been updated, with new bosses and items.
-Added cleric-specific weapons (maces). Clerics can no longer use shortswords.
-Added Shrines of The Three in some towns (Lannegar, Kingsbridge, Rhöneis, New Garand). There’s quests and game lore in all shrines.
-Added a Boatman in New Garand. He doesn’t require reputation.
-New step added to main quest stage 2, (“A key to the Past”).
-Changed the conversation UI and made the NPC speech font bigger.
-Connection to Google Play Services. Still under testing, if you get an error message just ignore it.

Well, I’ve found a couple other things. I can’t equip great swords (whether as a PC warrior or to an NPC warrior follower). The button is there, but they don’t equip – they just don’t move from the inventory slot they were in.

Also, I have seen quests to catch a baddy “In the northwest Sagar forest, in the foot hills, north of the river, to the east” but they are never there – I don’t see an encampment spot on the map. There is a camp to the west, but they are never there either. Could this be an old map spot that was removed? I’ve come to just let those fail. I do get “…to the west” and “…in the Gorx lair,” too, so I know its not these.

You have a shield in the offhand?

In any case, I am going to change it, so if that is the case, the shield gets unequipped, because it can lead to confusion.

Fixed for tonight’s build, sorry for the inconvenience.

Why yeah – I don’t know why I didn’t think about it.

I did find another leave the world spot – in the far SW corner of the Lannegar map, behind the trees, there is nothing to stop you from walking out to a stop in the southern Bluemist map where you are behind the rocks and cannot move.

I don’t know, maybe because when you try, the game doesn’t display any message, and even plays the standard sound for equipping an item :stuck_out_tongue: I’ll do something about it :slight_smile:

I’ll also fix that world hole in tonight’s build. Thanks once more!

EDIT: Achievements and Leaderboard enabled, if you get a crash just update to .746 which is already in Google Play.

Just released a new update, and also added a video in the first post. Remember, I am still looking for testers :slight_smile:

v.0.4.747 - 30/7/15

-World Map upgrade: you can select areas for basic information.
-New quests.

I’d love to give it a shot, is there a desktop version?

Not ready yet, as I have to work in some important details first (controls, assets download, etc). Eventually I’ll have it,but so far my initial goal is Android release.

Just a word of caution for those of you testing: I just uploaded a build that might crash upon opening the game. It will be up in a few hours.

Sadly as it involves logging into Google Play Game Services and related stuff, I have no other way to test it than uploading it (debug builds are not signed with the same credentials…)

I don’t think it will actually crash, but if it does, please send the report. Thanks!

The priest at Lannegar seems to be missing in one game. Two things stand out (1) I’m playing as a cleric in that game, and (2) the game was never loaded in the last version, but a version or two back (when clerics used short swords) and was not played again until today in the newest version (i.e., skipped the update where shrines were added). This is problem does not seem to be there in my other two game saves.

Otherwise, I’ve reached the apparent end of the current content with my rogue, and haven’t seen anything else that looks like a problem. (There was one crash fighting the big imp in the basement of the tower, but I already sent the crash report, and it only happened the first time.)

That is… quite a lot of testing, thank you very much!

About the missing cleric: sleep at inn to respawn the area, I am pretty sure he’ll pop.

About the devil, your crash seems to be related to my testing with google APIs, but it is weird that it happened there, and not in the main menu. It happened when you died, maybe?

And about having completed everything, my in-game analytics tell me that no one has completed the “Message in a Bottle” quest, starting in one of New Garand docks. Just in case you want to have them all :smiley:

I hadn’t found that quest. And yeah, I did die that time.

If you died, then that makes a little more sense, as it returns to main menu. Okay, thanks!

About that quest, probably I should make it a little more visible then :smiley:

Here come more updates.

v.0.4.758 - 5/8/15

-fixed some UI elements that looked too small in high resolutions.
-Journal: added option to filter out Town Hall quests.
-when invisible and close to enemies, the log will tell you their chances to listen to you.
-Stealth III now gives a 50% chance of not being spotted when opening doors or containers.
-Bugfixes and engine optimizations.

v.0.4.754 - 3/8/15

-changes to GPGS login, game will not login by default.
-memory optimization.
-solved a few UI glitches related with high resolutions.
-the Store is activated but just for internal testing, please just ignore it.

I am getting closer… closer…

Today’s update:

v.0.4.760 - 8/8/15

-Added the option to backup/restore your saved games to an external archive. You can now move your games between different devices.
-UI changes, Town Hall window and others
-XP changes: quests give a bit more XP, kills give a little less.
-XP table changed. Levels need more XP than before, from level 7+. This might cause you to go down a level but you won’t lose your skills already trained, don’t worry.
-Memory optimization.


Alpha 0.5, which will be the last major Alpha build, is very close now (I have to add game content, which I am already designing). I expect to have it in a couple days.

After that, I start working on the features for Beta 0.6, which will be the first public release :slight_smile:

That’s really neat!

Looking forward to the new content (the rest of my tower? Or simply some more quests would be good). Also can wondering when it will be possible to own my own storage unit house, of I’ll simply be able to use the cleared out tower as one.

No big spoilers please, but looking, but looking forward to t such things.

Back on testing this.
Where can I see the Achievements I have been awarded?

Games should be stored “in the cloud” or you will get branching/versioning issues with your saved games… :slight_smile:

Main Menu / the Library.

I plan to use nice icons in the main menu (trophy/medals), so it is a bit more clear.

[quote]Games should be stored “in the cloud” or you will get branching/versioning issues with your saved games… Smiley
[/quote]
I would have the exact same issue if saves were stored in the cloud… plus the additional trouble with people that actually hates to login into anything when they play a game. And they exist, really :slight_smile:

I have a class to patch/modify savegames and update it to each new version; I think I shouldn’t get much trouble from that. I hope, there’s always the overlooked/unexpected, of coruse. I had to do it anyways, since a player can update the game a year later and then try to open their regular saved slots.

[quote]Looking forward to the new content (the rest of my tower? Or simply some more quests would be good). Also can wondering when it will be possible to own my own storage unit house, of I’ll simply be able to use the cleared out tower as one.
No big spoilers please, but looking, but looking forward to t such things.
[/quote]
Storage will happen, yes. Not sure if Alpha 0.5, but will happen, both in house and in town hall bank.

content: there’s actually 5 areas that are rather empty, I am filling them with quests and encounters. I am also introducing the Wizard’s Guild and some Wizard towers; you can’t still not play a wizard, but they’re an essential part of the setting that I have to introduce. Also, they introduce another way of fast travel, to complement boats.

Having said this, writing is harder than coding, and takes a long time. I am progressing slowly. But I will get there.

EDIT: Play Game Services seems to crash upon logging in tonight’s build… class not found inside BaseGameUtils library, looks like some dependencies/build path issue. Will fix ASAP, sorry for the inconvenience.