Error with JOGL on laptop. Not fatal. Any ideas how to avoid ???

Error with JOGL on laptop. Not fatal. Any ideas how to avoid ??? What might this mean.
It seems like it is not truely affecting the application. Other than slow startup.

net.java.games.jogl.GLException: Error releasing pbuffer device context: error code 127
at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.destroyImpl(WindowsPbufferGLContext.java:437)
at net.java.games.jogl.impl.GLContext.destroy(GLContext.java:650)
at net.java.games.jogl.impl.GLPbufferImpl.destroy(GLPbufferImpl.java:207)
at net.java.games.jogl.GLJPanel$1.run(GLJPanel.java:186)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:178)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:454)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
net.java.games.jogl.GLException: Error making context current: 6
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:144)
at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.makeCurrent(WindowsPbufferGLContext.java:343)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246)
at net.java.games.jogl.impl.GLPbufferImpl.maybeDoSingleThreadedWorkaround(GLPbufferImpl.java:234)
at net.java.games.jogl.impl.GLPbufferImpl.display(GLPbufferImpl.java:65)
at net.java.games.jogl.GLJPanel.paintComponent(GLJPanel.java:157)
at javax.swing.JComponent.paint(JComponent.java:808)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:557)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paintWithOffscreenBuffer(JComponent.java:4802)
at javax.swing.JComponent.paintDoubleBuffered(JComponent.java:4748)
at javax.swing.JComponent.paint(JComponent.java:798)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1312)
at sun.awt.RepaintArea.paint(RepaintArea.java:177)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:260)
at java.awt.Component.dispatchEventImpl(Component.java:3678)
at java.awt.Container.dispatchEventImpl(Container.java:1627)
at java.awt.Window.dispatchEventImpl(Window.java:1606)
at java.awt.Component.dispatchEvent(Component.java:3477)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)

Could you please upgrade your application to either the JSR-231 beta 3 release or the current JOGL nightly build? A lot of bugs have been fixed in the GLJPanel implementation since the version of JOGL you are using.