Error with JOGL on laptop. Not fatal. Any ideas how to avoid ??? What might this mean.
It seems like it is not truely affecting the application. Other than slow startup.
net.java.games.jogl.GLException: Error releasing pbuffer device context: error code 127
at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.destroyImpl(WindowsPbufferGLContext.java:437)
at net.java.games.jogl.impl.GLContext.destroy(GLContext.java:650)
at net.java.games.jogl.impl.GLPbufferImpl.destroy(GLPbufferImpl.java:207)
at net.java.games.jogl.GLJPanel$1.run(GLJPanel.java:186)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:178)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:454)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
net.java.games.jogl.GLException: Error making context current: 6
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:144)
at net.java.games.jogl.impl.windows.WindowsPbufferGLContext.makeCurrent(WindowsPbufferGLContext.java:343)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:246)
at net.java.games.jogl.impl.GLPbufferImpl.maybeDoSingleThreadedWorkaround(GLPbufferImpl.java:234)
at net.java.games.jogl.impl.GLPbufferImpl.display(GLPbufferImpl.java:65)
at net.java.games.jogl.GLJPanel.paintComponent(GLJPanel.java:157)
at javax.swing.JComponent.paint(JComponent.java:808)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paint(JComponent.java:817)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:557)
at javax.swing.JComponent.paintChildren(JComponent.java:647)
at javax.swing.JComponent.paintWithOffscreenBuffer(JComponent.java:4802)
at javax.swing.JComponent.paintDoubleBuffered(JComponent.java:4748)
at javax.swing.JComponent.paint(JComponent.java:798)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1312)
at sun.awt.RepaintArea.paint(RepaintArea.java:177)
at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:260)
at java.awt.Component.dispatchEventImpl(Component.java:3678)
at java.awt.Container.dispatchEventImpl(Container.java:1627)
at java.awt.Window.dispatchEventImpl(Window.java:1606)
at java.awt.Component.dispatchEvent(Component.java:3477)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)