Hi there,
I’m running an application with JOGL on Linux. I keep getting the
following error:
Exception in thread “AWT-EventQueue-0” net.java.games.jogl.GLException:
Error making context current
at
net.java.games.jogl.impl.x11.X11GLContext.makeCurrent(X11GLContext.java:172)
at
net.java.games.jogl.impl.x11.X11OnscreenGLContext.makeCurrent(X11OnscreenGLContext.java:118)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:248)
at
net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:236)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:77)
at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:86)
at net.java.games.jogl.GLCanvas.update(GLCanvas.java:139)
at sun.awt.RepaintArea.updateComponent(RepaintArea.java:239)
at sun.awt.X11.XRepaintArea.updateComponent(XRepaintArea.java:43)
at sun.awt.RepaintArea.paint(RepaintArea.java:216)
at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:630)
at java.awt.Component.dispatchEventImpl(Component.java:4031)
at java.awt.Component.dispatchEvent(Component.java:3803)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at
java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:242)
at
java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:157)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:149)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
It works fine on other machines. I’ve tried on this machine both with
release 1.1 and 1.1.1. Have you seen this before? Any ideas?
I also tried running this in different color depths.
From xorg.conf:
Graphics card: ATI Technologies, Inc. Radeon Mobility 9100 U3 (R200 IGP)
Driver: ati
Thanks!