Does anyone know why I would get this error on some machines but not others? My app works great (flawlessly) on five out of seven machines – but these two machines (both IBM laptops) give me this error. I am experienced using OpenGL from “C” and am setting contexts, etc., correctly … I’d really appreciate any help!
Thanks
Greg
net.java.games.jogl.GLException: Error making context current
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(WindowsGLContext.java:125)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent(WindowsOnscreenGLContext.java:110)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:162)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:89)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.Dialog$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)