Normally i’m very diligent in my error handeling… but this is because most of my coding is done in the business world where errors often result in situations where life pretty much continues and retrying is occasionally a valid approach… or if not possible someone needs to know how to solve the error right now.
so now my question…
im finding that most of the errors that i may have to account for my game coding are in fact show stoppers. Cant load my texture file… or my shader… ya… then i really dont think we should continue. Lets stop here tell you about the problem and call it quits.
but if this is truely the case then i could just let these bubble up and handle then at my game engine layer as one catch, show error and end game.
how do you handle errors?
j.