I’m running a fairly new MacBook under OS X.4, and I’m afraid I can’t make head nor tail of it myself, so I’ll just post it here:
Exception in thread "Thread-2" javax.media.opengl.GLException: java.lang.ClassCastException: java.nio.DirectByteBuffer
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:263)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
at com.sun.opengl.util.Animator.display(Animator.java:144)
at com.sun.opengl.util.Animator$MainLoop.run(Animator.java:181)
at java.lang.Thread.run(Thread.java:613)
Caused by: java.lang.ClassCastException: java.nio.DirectByteBuffer
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:180)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:305)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:265)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:251)
at java.awt.Component.dispatchEventImpl(Component.java:4126)
at java.awt.Component.dispatchEvent(Component.java:3885)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Is this at all familiar? What am I doing wrong?