Epic (fail) porting - JWesnoth

Hello. Is anyone interested in porting of the great game “The Battle for Wesnoth” http://www.wesnoth.org to Java language using Slick2D game framework? There is too much work for a single developer.

never heard of the game … looks nice actually.
As for porting, it looks like a tough job for even several people!
looks doable tho and source looks relatively clean. Using SDL it seems.

It’s a little bit wide! But my idea is to rewrite the GUI toolkit (maybe 70% of code) using Slick2D (very easy to use OpenGL game oriented framework) and maybe directly use some other code related to IA and scripting through JNI. ATM I’m setting up a svn project on sourceforge.

Question: why are you porting it? The current one works on the main OS’s.

Basically to offer OpenGL support. Running the game on some “small” devices like N900 is not so exciting because of the not so powerful CPU. I think that the introduction of OpenGL support will be appreciated.

This is the repository https://sourceforge.net/p/jwesnoth/home/

Created the first window with original art and music. Switch to fullscreen through F key. Next feature is to make the window resizable.

Why not just port the existing game to OpenGL then?

Port Once Run Everywhere

lol

Just because I’m more skilled in Java and it could be interesting to setup a team based on TDD. There’s no significant reason, just a “code gym”…

Fair enough. I guess you could then make an applet version too…
Are you going to improve the game? or just be a straight port?

If some amazing idea pops up why not!