Ensuring vertex welding.

You may or may not be blue in the face from hearing questions on this, but although I’ve largely figured out how to import game models produced in Milkshape into J3d, I’m curious as to how you ensure correct ‘vertex welding.’ I.e, that the individual polygons can be set to transition smoothly into eachother at specified vertices. Do I just use a common point3d object where I want welding to occur, or is there some more elaborate method? Thanks.

Its in the Geometry and depends on what kidn of geometry you chose.

The simpelst is triangle strip geoemtry which shares vertexes. If you dont use a strip geoemtry then you need to pay attention to how you set the normals of each vertex.