Engine using JAI

Hello folks, how about using JAI to build a j2d game engine, i reacently took a look at it, and it seems so powerfull. Any ideas ?

Yep. BAAAAAAD idea. :o

JAI is designed for accuracy and the ability to handle very very large data sets. It is NOT designed for speed.

Its GREAT for writing build time image processing tools (I have an ANT task I wrote that lets me build image processors on the fly from JAI components.) But its NOT a run-time technology.

Thanks man for making things clear for me. ;D. For the first time that i have take a look at it, i though it would fit very nice with games, especially when it talked about the old image manipulation with awt and there new model. they have metioned that its faster, and more easy to deal with images via it, instead of java2d, also they claim that it can be customized to reach a higher speed than that in java2d, is this true ??

[quote]Thanks man for making things clear for me. ;D. For the first time that i have take a look at it, i though it would fit very nice with games, especially when it talked about the old image manipulation with awt and there new model. they have metioned that its faster, and more easy to deal with images via it, instead of java2d, also they claim that it can be customized to reach a higher speed than that in java2d, is this true ??
[/quote]
For the kinds of tasks its intended for, yes.

But not for the kinds of things you want to do in games (BLT and flip as fast as you can.)

For that look at the FullScreen/BufferStragtegy and VolatileImage APIs.