What does it do?
Currently, Blue Machine handles,
Core engine mechanics
- State manager, have things processed per state
 - Game instance, have things processed for all state
 - Resource loading through XML (JDOM)
 - Window, and game configuration through XML
 - Game asset loading through XML
 
Planned features:
High-level engine mechanics
- World system
 - Entity system (World)
 - Automatic collision detection through JBox2D
 - Automatic gravity through world variables
 - Automatic lighting through materials in entities
 - Tile map loading
 
Asset Editor (“Game Design Environment”) - Great for non-programmers!
- JavaFX UI
 - Tile map editor
 - Level editor (Entity, light, and material configuration)
 - Pseudo code editor
 - UI editor
 - Animation editor
 
Current github: https://github.com/Spacebeans-/blue-machine
Current website: http://spacebeans-.github.io/blue-machine/
Youtube channel: https://www.youtube.com/user/passagearchive
Finally have a lighting system!
(http://gyazo.com/765c08660fa6e34b9bc705da0a6d3f90) For better quality
I am very open to criticism. Please, if one of my systems are
terribly implemented let me know! I’m still new to this.
- Why was it deleted? -
Because I had no motivation, I need to work on smaller projects and figure out how to make stuff before putting it into an engine. Blue engine is gone forever.
      
    
          
          