I thought it seemed fairly obvious, but perhaps i’ve missed something, or perhaps i’ve stumbled onto a bug…
Attempting to use FSAA, I added these lines to my capabilities code:
…
glCaps.setSampleBuffers(true); //this line causes the error
glCaps.setNumSamples(2); //this line by itself causes no problem
…
but now it throws an error, saying “unknown pixel format attribute 8” on the first redraw; which i presume means something went wrong with picking the capabilities. Anyone know more about this?
My guess was a glitch in the new jogl release? change of a static constant value somewhere or something?