Hello.
I want to make some GPGPU with JOGL. I want to render a paremetric surface(just the points). The coordinates will be generated as a FBO+PBO with a fragment shader and then render this points as VBOs. This way there is not need dor any additional resource, whis is coll beacuse I don’t have my own server(yet!).
The problem is that I dont know how to embed the shader code in my applet code. Any idea?. I don`t want more files than my class files.
Bye!