Elite-like spaceship movement

I’d like to know the equations for finding the movement unit vectors (3D) for a rigid body object that only has it’s pitch and roll controlled by the user.

aea Elite-like spaceship movement

This sounds like you need to learn about Quaternions :slight_smile:

Don’t see why. I implemented an Elite-style controlled game with matrices perfectly well.

Gimbal locks and gimbal locks

I’m not sure where to start on quaternions

Demo?