I’d like to know the equations for finding the movement unit vectors (3D) for a rigid body object that only has it’s pitch and roll controlled by the user.
aea Elite-like spaceship movement
I’d like to know the equations for finding the movement unit vectors (3D) for a rigid body object that only has it’s pitch and roll controlled by the user.
aea Elite-like spaceship movement
This sounds like you need to learn about Quaternions
Don’t see why. I implemented an Elite-style controlled game with matrices perfectly well.
Gimbal locks and gimbal locks
I’m not sure where to start on quaternions
Demo?