Element X

Hey guys
This is my first post on this forum, so forgive me if I’ve done or said anything wrong. I’d like to share with you a small game I’ve been working on for about two years now (on and off) and which is in its third life - Element X.

Basically, this game is a sandbox. You break things and you build things. Breaking things doesn’t yield anything because I have no resource collection implemented yet, but there is a handy console that does a few things.

Features:

  • A 640 x 256 block world
  • 20-ish building materials
  • Gibbing!
  • The best walking and jumping animations you’ve ever seen
  • Multiplayer (it hosts an internal server)
  • Entities
  • Explosions
  • Particles (but not many)
  • Things you can throw
  • Configurable options box

It would have had a shader, but it just did not work for me. I had to take it out, sorry guys.
If you go so far as to open the game, take some time to change a few settings (username, custom PNG skins etc). Then you can open a new world by clicking New World.

In order to get items, you have a few options.
Use /give and try any ID from 1-50 and 2100-2110.
Use /onion (no hints given)
Use /hammertime

So far in the console (accessible using ‘t’ or ‘/’) you can do this:
SPAWN
GIVE
TP
KILL
ANHERO
KICK
CHANGEGAMEMODE
TOGGLEDEBUG

Anhero is basically suicide. From there you can respawn (using /respawn).
Toggledebug shows a bit of debugging info (x, y, camera position, server IP, FPS, etc.)
Spawn doesn’t do much, but you can try it with NOTCHHEAD and 69.

I think that’s everything, enjoy yourselves guys! Let me know if you’ve got suggestions or bugs or anything.

Almost forgot the download link: http://www.mediafire.com/download/7gfvmy3as217dkv/ElementX_-_13_APR.zip.
There are some videos of progress available here: http://www.youtube.com/user/ColdstreamMusic

I am aware of a few crash bugs, but they seem to occur pretty randomly when you throw projectiles.

Planned:

  • Deathmatch
  • Shader
  • Challenge somebody to a Mortal Kombat-esque showdown.
  • Lots more entities
  • Better world generation