Can i change the audio stream data in realtime then have OpenAL deal with the new audio data?
I would like to have a sound playing using OpenAL. then in realtime change the sound data as it plays. make a flanger or somthing. but still have all the 3d type stuff that OpenAL is handeling still do its thing.
just it seems i have to load the audio into a buffer then ask the buffer to play- and thats the end of it. if i want to change the sound- i need to then reload it into the buffer, removing and restarting the sound.
any info would be most grand.