I mean it throws null pointer errors when something isn’t null. you can’t play sound effects rapidly for a shooter. What the hell is it good for? It’s way too buggy for any kind of use, and if the sound file is too small it won’t even play it!
I couldn’t get it working in my game so I used another library. Which also caused problems so then I was going to move to 3D Sound Engine. But thinking to rewrite in JavaFx and hopefully the sound would be better in that(using mp3s) if not then still move 3D Sound Engine.
This kind of ranting is useless.
It’s not meant for sound effects but it works great for streaming background music in ogg format.