In an effort to not spend much money on graphics (and because I’m probably going to have to learn sometime), I’ve been trying to program in 3D and am at the point where I’m trying to load external models and animate them. As I REALLY don’t want to animate the models with Java code due to how horribly tedious it seems, I’ve been trying to find a loader for either Java 3D or JOGL that loads an animation-supporting file type and can also let me access the animations so that they can be executed in response to an event (In this case a key press). Does anyone know of such a loader or am I just going to have to write one myself? If I have to do the latter, then where would be a good place to learn how to develop said loader?
Quake md2 is pretty straightforward.It’s a commonly used format for hobby game engines. Or you could use anim8or an8. I’m writing a loader for an8 files. not anything that’ll work directly with JOGL or java3d, but it’ll load the file into a structure. I can give you code if you want.
What do you mean by “won’t work with directly with JOGL or Java3d, but it’ll load the file into a structure” exactly?
I mean it loads the file into an object class with arrays of vertices, faces, texcoords, etc. I’m not far enough in my game engine to actually display it.
Does it render the animations in the file, though?
Also, is it just me or are these forums really buggy? It doesn’t seem like it’ll let me post unless I change my password.