Hi,
Seen and heard so many good things about JOGL - could some kind sir please jst give me the basics as I’m thinking about dropping Java3D in favour if it. JavaCoolDude was telling me the app he ported over was getting double the FPS - this sounds good to me!
I wanna know the fundamentals behinds JOGL. How does it operate compared to Java3D? Also, does it work using JNI because I noticed on the JOGL page that if you’re on a windoze platform you need the ming32 compiler.
Does this mean we’re using the same graphics libs as C++ OpenGL developers?
You’ll have to forgive my ingorance I don’t know much about OpenGL.
Thanks in advance 8)