Yes, no problem , I’ll use PNG then. I’m probably going totally down the wrong path here but I have opened it up using ImageIcon image = new ImageIcon(“file.png”);
So, I have an image but I am completely at a loss as to how I convert it into pixels so that I can use the jogl interface to display it onto a GLCanvas.
What I want to do sounds so simple - load an image and display it onto a GLCanvas. But my opengl book covers, in great detail, many aspects of advanced 3d graphics rendering and image pipelines and image-storage modes etc but does not appear to address my simple issue … perhaps the book is too advanced for me at this stage and maybe what I want to do is so basic that it just assumes the reader knows how to do it already. ???
Regards,
Sally