So, today I’ve written a little demo using SGS and I’d like to test it out. Am I allowed:
a) to put the EA SGS on a remote server and test it there (for low bandwidth tests)?
b) make a client available to some select few to try the demo (for load tests)?
Okay, so the right answer is “read the license agreement” but MY answer is…
Yes, ofcourse, we WANT you to develop with it and that means some basic online testing.
See above. As long as you keep it private and low-key I cant imagine we’d notice or care. This ALSO is part of testing a game and Id be fdighting with the lawyers right now if they said you couldn’t…
As long as you aren’t running an actual service I dont thin kyour rbeakign any rules.
BTW we are lookign right now into the non-comemrcial issue as we have a number of student groups that woudl like to do things with the SGS and we’d like to see that happen. Ill let you knwo more as soon as I know more.
Actually Im pretty excited by these screne shiots. Why? because it looks an awful lot like the frist Demo I wrote for Ten-- “Tanks”, except the art is better then mine was 8)
very cool. Im hoping to have the communtyi site stuff worked otu soon and then if you wouldnt midn I think it woudl be aneat demo to post as a project for other people to loo kat 8)
Any news on this? I had always planned to put out games for free with hopes of 50-100 users. If it really takes off, then maybe (big, oversized, giant maybe) a commercial stint.
Just checking in. I got my CubeWars game to run with SGS 2 and seems to do pretty well (got to add a login screen to have some others here try it out) but was curious as to how things were going…I want to convert my space exploration/trade/combat game (as well as another rpg) to SGS, but if I can’t dole out access to the masses (for free play of course - i.e. non-commercial) then I should move on without SGS for that particular game. Thanks a ton! Love it so far!
Can you write me a short explaination of what you are doing/want to do and email it to both Chris M and I? I think we defintiely want to try to support your work. If we can’t have the general non-commercial terms done in time for you, maybe we can work out some one off licensing…
Seriously, if I had an answer I’d gladly share it but this is all part of a still open question at Sun of finalizing our business models around this. I can tell you that a very strong goal is to keep this affordable and sensible for use by small developers. A major goal of ours with Darkstar is to open up the online game market to folks without Blizzard-sized wallets. But exactly what the shape and terms of that will be I can’t commit on yet-- and any comment that speaks specificly to the structure or details of the licensingis a form of comittment.
Sorry. We really are pushing at this as fast as a company like Sun can move without making huge mistakes…