I’ve been working on this game off and on since I first got Brackeen’s book Developing Games in Java. I built a couple simpler platformers but this one has a lot more features. It’s an overhead game where you are an AI entity living inside the giant network of world wide computer systems. The actual content is very sparse but there is a simple plot and objective. You can talk to NPC, pick up items, buy/sell and interact with objects.
Basically, you have to rescue someone.
There are definitely bugs that I need to fix (and lots and lots of fleshing out) but let me know how it works on various systems. I’ve tested on an Intel iMac and G4 Powerbook. Seems to run well. It’s built on Java 1.4.
It’s been a lot of fun and yes, I’ll be happy to share the source code. Although, it is a serious mess because I would work on it for a few weeks and then stop for a couple months.
I’ll give more tips later if people want but my first suggestions are to read the help screen (h) and interact with any inventory items you pick up.
You can find a single jar download along with larger versions of the screenshots at
http://waidsoft.com/games/gameDownloads.html
or webstart from http://waidsoft.com/games/dyspraxia/dyspraxia.jnlp
Warning. The only bug I am aware of that can crash it is clicking on an empty dialogue selection. (fixed in 0.2.8.)
Let me know what you think. Thanks!
Here are some screenshots.
Chatting with an NPC.
Interacting with a vendor.
I also built an editor.