I have been playing around with trying to get lighting work and i can get day/night working using
RescaleOp op = new RescaleOp(horizon.getGame().getLevel().getDaylightIntensity(), 0, null);
image = op.filter(image, mage);
But im not sure how to go about rendering lights. i don’t want to have the lighting blocky like in minecraft, but rather increase its intensity pixel by pixel the closer you get to the source. anyone know how this is done?