Dynamic 3D clouds + shading model?

Ah nice, thanks for the description and link. Very neat 8)

It’s funny how you play the sound and then the lightning, because it works well and seems right, but in fact during a thunderstorm you see the lightning before you hear the thunder since sound travels more slowly than light

I did as you said since it seems natural however:

  • the thunderstorm is very close
  • the samples I used have some delay at the very beginning :wink: (downloaded from http://www.sounddogs.com)

Starting the integration… start of the 3rd level of the game: http://www.youtube.com/watch?v=J5H18Pt1GAM