Hi Mister
It seems the Mega particles algorithm is made for single cloud effect. Regarding the light scattering effect, sure I’ll do that it is really good
While I was surfing I found some incredible articles more or less related to this thread:
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Volumetric clouds (an implementation of the paper in XNA)
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GPU Gems 3 / Chapter 13. Volumetric Light Scattering as a Post-Process
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The Art and Technology of Whiteout (starting at page 55)
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GPU Gems / Chapter 38. Fast Fluid Dynamics Simulation on the GPU
Enjoy!
WS