Thank you all for the feedback, constructive criticisms and praises.
[quote]I would recommend putting the points underneath the ship. Its hard to flip your eyes to the corner to a fast paced game like this, also try putting the +10 for each ship you kill on the same location of the ship you killed. Like I said, its kinda hard to flip your eyes to the score. Either way, you could leave the scores at the bottom, and that could fix the +10 part.
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Thanks, I’ve changed that according to your suggestion.
[quote]Also, its really easy to hold the ships guns down and credit farm like that. I suggest a kinda cool-down thing. Like it keeps getting slower and slower until the ship gets completely red and stops for about 1 second. Make the heat-up timer really low. So their forced to use short bursts, which gives the player a more tactical feel, like they need to reserve shooting times.
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Yeah, might as well have it automatically shooting the whole time with the current gameplay. I might do something like your suggestion.
[quote]The only thing it maybe lacks is the depth to be a longer lasting fun.
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Yes, I’m trying to think of ideas that will add depth to the game while keeping simple gameplay.
[quote]It feels like the placement of obstacles got so random at around 800+ points, that there is not always a real winnable way. I got into some kind of dead end and that makes me feel cheated. I do not know if this is just a feeling or if your game already always checks that there really is a managable way to go on. Otherwise there should be. When someone crashes, he should always feel like he could have made it if he steered right, not because the game placed the obstacles in a way you cannot avoid them.
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Obstacle placement is totally random. I’m thinking of a way for the player to learn the map, which involves changing the map every day and not every round.
[quote]Just noticed by accidently clicking the wrong button and scanning the jar with my antivirus, it detects a possible trojan/exploit. No exact idea why. It seems to trigger on some sort of loading external stuff in the \com\badlogic\gdx\utils\SharedLibraryLoader.class.
While it says high danger, it seems minor to me because it did not trigger after download or during running the jar. Still who knows how other antivirus programs react. I am using AVG AntiVirus Free.
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That’s kind of odd, although for my Windows Defender it occasionally detects some dll of libgdx as malware.
I noticed that the pause button for the desktop version doesn’t work; I’ll fix that on the next update.