Just thought you guys might want to know that installing Dx9 solved the problems I had with FullScreen/BufferStrategy/VolatileImages… I don’t know why, but now my code works… and I’m happy!
Crude tests show it displaying 2500 sprites on to a 1024x768x32 screen and having them bounce around happily at a smooth frame rate (60+). I’m super happy! Thanks for the help everyone.
Now I just gotta get this transparency thing going on…