Dx9 solved my problems.

Just thought you guys might want to know that installing Dx9 solved the problems I had with FullScreen/BufferStrategy/VolatileImages… I don’t know why, but now my code works… and I’m happy!

Crude tests show it displaying 2500 sprites on to a 1024x768x32 screen and having them bounce around happily at a smooth frame rate (60+). I’m super happy! Thanks for the help everyone.

Now I just gotta get this transparency thing going on…

Hmm, that’s surprising… But good =)

what kind of images are using for sprites? whats the file type, size and color debt?

the sprites are from the VolatileDukeDemo, it’s the duke.gif file…

they are 55 x 68 with 8 bit colour depth.