Dust : The Abandoned Land -- Released after ~ four years of development!

Let me present you the game I have been developing these last years in my spare time: Dust : The Abandoned Land.

The game is still in its early development but as of today, it is playable and (I think) enjoyable.

Dust is a multiplayer real-time roguelike where you try to survive in a post apocalyptic world filled with oversized insects. To do so, you will have to fight creatures, survivors, and to create/integrate/manage alliances. Dust started as an experiment on a few gameplay ideas: For example, the character you play is no different from the other NPCs. Like you, they need sleeping, eating, warm, and they are only aware of what they can see or hear (see old blog posts: http://blog.mathieu.guillame-bert.com). Each creature has its own representation of the world and affinity/relation with other creatures. The ones with high intelligence (e.g. humans) are able to communicate, collaborate, or help each other. Dust has, I hope, a very unique gameplay “flavor”.

The game is made in Java using a custom engine based on LWJGL and Paulscode’s sound engine. For the development, I used Eclipse, Photoshop, Audacity, and LibreOffice Calc (for the mob stats tables).

You can try the game at dust.mathieu.guillame-bert.com. The game is free and runs on Window, Linux and MacOs.

Of course, here is the trailer:

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, and some game screenshot:

(More screenshots are available at http://dust.mathieu.guillame-bert.com/gallery).

I hope that you will enjoy discovering and playing Dust. And, at the same time, and if you feel motivated, I hope you will send me feedbacks to help me improve it :).