DuelTanks - A two player strategy-tank game.

DuelTanks is a game for two players. The objective is to reduce your opponent’s life points to 0. Pick up special weapons from the field. Bouncing Bomb, Tripple Missile, Landmine, Speed Missile. Fun and straightforward :slight_smile: .

http://s24.postimg.org/9akpp6vf9/dueltanksscreen.png

Link to download (Contains EXE and JAR):
http://www65.zippyshare.com/v/49899644/file.html

Please let me know what you think :slight_smile:

EDIT: If there are any problems with running the game, please let me know.

Looks simple and fun.

However no dice here with the launch, chuck that .exe thing out the window. It just freezes on Windows 8.0 for me, now I have an inifinite loading thing, with an exe I can’t delete until restart lol, I have this problem with any .exe I make and I think it is due to me using a “bootleg” win8, it’s an older windows 8 build that I torrented after the official version that came with my laptop broke, then they tried to charge me £40 to reinstall the original.

/rant.

.exe does not work here.

EDIT: Eh, yeah not good, a hella lot of stuff decided to crash shortly after running this. Eclipse refuses to start back up, as does photoshop and skype, weird.

Weird, it works on every computer I tried to that runs Java 6 at least, but I didn’t try on Windows 8. Maybe that’s the problem?

Anyway I’ll also include a JAR, but it’s weird the exe doesn’t work. Is it Windows 8?

I reuploaded the ZIP, this time also containing a JAR. Please try to run it and tell me if it worked.

Just tried to download. Got a file “Gasoline Row Cast.Sims3Pack”. What do I do with it? Or did I pick a bad time to download?

That link was broken. I replaced it with a working link. Please try to download again.

Running on Windows 8.1 and it worked fine. There’s only one of me, so I wasn’t able to give it a proper workout, but I checked it out. Seems to work well. Some fine points:

  • The clicks on the opening window did not always work. Sometimes one click would start the game or take me to the instructions, but sometimes it took two. No big deal once you’re used to it, but it can throw a first time player off.
  • The life and bullet numbers are too dark. Brightening them would be the simplest and biggest improvement you could make.
  • The bullet counts are a bit hard to follow. I’m not even sure they’re working right. (Do some of the ammo markers actually take ammunition away? The X numbers go up and down when I run over the markers. Is that a bug?) If the bullets are different, you might want a clearer way to show what types of ammo the tank is using at the moment. (Mind, in a real game the players would be focused on shooting rather than worrying about what they’re shooting.)
  • You might want to add some flashes or something when things are hit or ammunition picked up. The color and intensity could be a clue as to what happened to a player frantically maneuvering a tank so he doesn’t have to think, “The enemy had 15 life points and now has 11 life points, so I must have hit him with something that took 4 life points.” Instead, he he can think, while doing five other things, “Medium red flash–pretty good hit.”
  • Finally, for extreme beginners, you might want some way to get to the instructions from the game. I read the instructions, then started the game, then asked, “What button was it that moves forward?” (But I have a really bad memory.)

Thanks for trying out the game :slight_smile:

This was my second game (first was a Pong clone :slight_smile: ) so I didn’t make much effort on some important details that you pointed out. Adding some flashes is a really good idea, would make the game a bit more ‘alive’ and indeed would help the players understand what’s going on. Everything else you said I also agree with.

Regarding the ammo count: the thing is that picking up ammunition replaces what ever ammo you already had. Meaning if you had ‘bouncing bomb’ and picked up ‘speed missile’, whatever bouncing bomb ammunition you had would be replaced with speed missiles. Also each weapon grants you a different amount of ammo when you pick it up. For example picking up ‘bouncing bomb’ gives you 4 ammo, but picking up ‘landmine’ gives you 2 ammo. And again whatever you picked up deletes whatever you already had.

It’s not a bug, but it is confusing. Next game I’ll make picked-up ammo add up and not replace the present ammo. And yeah showing the player exactly what kind of weapon he has at any moment is also a good idea.

I will apply these suggestions in my next games :slight_smile: Thanks