DTX changes

I made some changes in the DTX to permit passing real “Font” objects instead of only a font name.
So you can just include the TrueType or Type1 fonts you need in your game and load them from your game data folder (no need to copy them to C:\Windows\Fonts or /usr/lib/fonts or somewhere else)

It’s committed to CVS, make sure it doesn’t break anything if it’s the case I’ll do the necessary changes to have backward compatibility

Great, but what is DTX?

Oh sorry I think you did know : it’s the Dynamic Text toolkit for Xith, package org.xith3d.ui.text2d

[quote="<MagicSpark.org [ BlueSky ]>,post:3,topic:27886"]
Oh sorry I think you did know : it’s the Dynamic Text toolkit for Xith, package org.xith3d.ui.text2d
[/quote]
Ah, yes. OK. That it’s even better.

And btw. contratulations for your 1000th posting :wink: