Thanks,
I will not be able to provide a trace=log output till later this afternoon… but I have a few more questions…
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Can the copying of “part” of a VolatileImage to another VolatileImage be accelerated? using drawimage to only copy a part of a VolatileImage to another?
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Will java ever be able to do an accelerated alpha blending blit? This is very important to my application.
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Will java ever be able to do a hardware scale that is not filtered? Similar to the unaccelerated scale that java does currently.
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What is hidden acceleration?
At this point I am have been able to get some great frame rates 120+ at 800x600 with user interaction 6 layers, sprites, effects, sounds, collisions detection… etc… Unfortunately the limited control over ddraw that java gives is causing rather large inconsistencies across different machines. The current problem with ddscale=true filtering my blits is just about the last headache I need before I go back to a different headache … C++ and directx :o.