Wow this is really cool. Love the music, fits the game perfectly. I feel like the challenge is a bit inversed though. When I first played it I (obviously not having read the directions) was expecting something along the lines of not firing bullets allowing me to lock on, but I’d still be able to move (and then the first firing of bullets would release them). I was kinda disappointed when I found out you stand still to launch missiles. Because you have to stand still, it gets really hard to dodge later on (since you can’t really dodge at all) and what ends up being the best strategy is to sit in the corner and move every 2 or 3 rows.
I think you should experiment with being able to move during lockon… and maybe go from faster —> slower instead of slower —> faster for the lockon (but perhaps much more points for a bigger combo, i.e. a multiplier based on 10% per target or something). To counteract it being too easy to spam the lockon, maybe add a 2 second delay before lockon starts? Or maybe just keep a constant lockon speed after 2 seconds; not sure what would be best.
And bullets should probably be more powerful. Like you said, missiles are the way to get a lot of points. It should also be harder to kill the enemies with them (currently it’s much much easier to wipe them out with missiles than to spread random fire).
I love the graphics, enemies, and whole feel of the game, but I just feel like the game is pushing me to do something relatively boring when there’s much more exciting stuff in this game. I’ll applaud you for trying something different (standing still) but I’d really suggest changing at least that mechanic.