May we ? As I suggested with collision detection code and with non-blender-supported MD2 loader we could just put it in a separate jars downloadable in an “Archive” section on Xith web site… So we could rename TextureLoader2 to TextureLoader and make sure users who still were at TextureLoader v1 switched.
I already switched various loaders (OBJ, 3DS, MD2) to TextureLoader2 and also some demos.