Drone Invaders

Update: Since the first screenshot is used to feature the game, here’s a nice one:

You can read about my progress so far on my blog, I’m writing a new post update each day since the start:

http://bigosaur.com/blog/

P.S. The name Star Dust is just a working title until I find something better

I made a boss level:

And here’s a jar file you can run:

http://bigosaur.com/blog/stardust.jar

More details in my blog post:

http://bigosaur.com/blog/12-more-aliens

Tell me if you like it. Thanks.

Very nice! I like the style.

But the boss never came! After a few waves nothing more happened.

same problem, after wave ten, everything stopped. Loved it while it lasted though ;D

Thanks for the feedback guys. I appreciate it. :slight_smile:

Looks like I need to do some bugfixing. :wink: I’ll post another jar when I get everything working properly.

I just realized there are other games named Star Dust, so I’m renaming it. I searched for Drone Invaders, and it looks like it’s not used by anyone.

I’m fixing bugs and adding some features now (screenshot below), and I’ll post a new .jar file this weekend. Stay tuned… :slight_smile:

BTW, do you prefer .jar or Android .apk?

What do you mean prefer? APK files cant run(at least natively) on windows and Jar files cant run on Android without some hacking. You cant mix and match the two, just release both.

You’re right. I’ll send both. Thanks.

I made a lot of progress in the past 24 hours. Here’s a new boss:

And you can raise shields to protect yourself from drones:

I need to fix some serious bugs though, and then I’ll upload a playable version. Most probably tomorrow.

Here’s an update. I completed graphics for basic alien types. It’s black&white here, but I color those differently in the game:

Also created some new bosses:

You can try it:

http://bigosaur.com/blog/droneinvaders.jar

None of the options in the main menu work, so don’t bother to try. Just click in the middle of the screen to play. All the levels are playable and there are new bosses each 10 levels. Most of the powerups (triple shot, auto-reload, etc.) work. You cannot die, so it’s nice for testing :wink:

To raise the shield, click the shield icon in top-left corner. To detonate the atomic bomb, click the icon in top-right corner. This icon only shows up when you have bombs.

Very very nice! Worked perfectly! You should definitely put this on google play, dude.
Very nice work.

Btw, on desktop you probably should set to false the resize option. I changed accidentally a few times the window size with the mouse lol

I love it, I want this game on Android, ios, and windows devices right now ;D

Nice game. Do you plan to add any sound effects, for example when an enemy dies? I just hear a background music.

Yes! Coming soon :slight_smile:

Since this is part of LudumDare October challenge, it has to be finished and released by the end of October. My estimate is that I’ll complete everything in the next 7-10 days.

I’m currently working on the in-game Shop, with options to buy powerups:

It looks nice! One thing to say, it will be nice to add different prices for different items in the shop. Nice graphics too.

Thanks.

The idea is that you can upgrade each of the items multiple times. First upgrade is 2000, next one 5000, etc. Everything is at level 1 on this screenshot. I guess I need to add some kind of indicator which level is it at.

Other items, that will be “expendable” (like bombs, shields, lives) would have different prices.

Here’s a first YouTube video of the game:

RUy177pvT8I

If you’re interested, I wrote a detailed explanation how to make a YouTube video from libGDX game on my blog.

Do you think this would be good enough video for the Play Store, or should I find some professional to make some kind of trailer?

Here’s a new video showing all the powerups. It uses a modified version of the game that gives powerups rapidly. It won’t be that often in the actual gameplay:

SZ73G0n6cm4

I also decided on the game icon. Since Android allows and even recommends irregular shapes, I’m using the Shield icon for the main game icon as well:

It’s very nice! Waiting to get my new Android phone, Samsung Galaxy Y.

The game is almost done. I added missions, daily challenge:

Weekly hunt:

And now I’m left with sound effects, Google Play integration, and maybe a couple more bosses. Here are the bosses I have so far:

  1. Borg: releases drones 1-by-1
  2. W: releases 6 drones at a time in 2-2-2 formation
  3. K: does not move. Releases two constant waves waves of drones going sideways
  4. Snake: looks and moves like a snake, releases drones from its head
  5. Splitter: splits into two smaller drones when hit (can be hit 4 times, resulting in 8 drones at the end)
  6. Evader: teleports to a different location each time you hit it
  7. Blower: grows when hit, gets smaller when it releases drones. Turns into drone at the end.
  8. Invisible: gets invisible and only shows up when releasing drones
  9. Windmill: rotates and releases drones, when destroyed releases a lot of spiked mines
  10. Boss of the bosses: releases Borg bosses (which in turn release regular drones)
  11. Catcher: releases 8 drones at a time in 3-2-3 formation
  12. Twins: when one of them loses energy, the other increases. Bigger one tries to protect the other.
  13. Rotator: has vunerable core and hard protective shell. You have to wait until it rotates the vunerable part downwards
  14. Mega boss: the only boss that does not release drones, but goes downward itself and has loads of energy

This means that bosses do not repeat until wave 150. It’s hard to get that far, but I did manage wave 178 and 199 so far, so I’d like to add unique bosses up to level 200 at least.

If you played the .jar file and have some boss ideas, please let me know.