Lets talk about DRM again. I’m just interested in the technical aspect - how its done and works, not whether or not to use it and stuff. I just want to have a basic copy protection. Because I figure if someone is going to crack it, its already popular enough probably. But having none at all - I would like to avoid that.
In traditional DRM (back then it was of course just called copy protection - because there was also no limit on how many times you could activate a product), you had to input a serial key, which in old times came in the box with your game or other software.
Lets assume in this case, that the activation itself is safe, using an online connection, checking the key and all…
Once its activated, what stops a user from THEN copying the whole folder and distribute/share the application ?
My experience is that a registry entry would be missing and thats all… but of course, such a thing is easily added with a .reg file on windows and stuff.