I have been using gl4java for a while and while it is desent, there are some major drawbacks to this OpenGL Bind. Which is why I am taking a look at JOGL.
One of the problems I have with gl4java is that it does not allow you to modify or manipulte the canvas outside of the display() method. ALL drawing has to be done in this method alone.
Is this the same in JOGL? Because when developing in C/C++ with OpenGL this is not a problem and makes life a lot easier.
Thanks.
Gregg