Hi. I’m slowly figuring how to draw various “stuff” I need in my application. This scratchpad app is used to test stuff. Everything in the following code works but I cannot figure out how to draw a circle. I’d appreciate some help. I’ve tried the following calls with no luck. Either I am using the wrong calls to draw an unfilled circle or I am missing additional calls to make them work.
glu.gluSphere
glut.glutWireSphere
glut.glutSolidSphere
I want to draw the circle near the middle of the virtual coordinates (around 7500,7500). Here is what I have that does work.
Thanx. Andy
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
System.err.println("INIT GL IS: " + gl.getClass().getName());
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_FLAT);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-1000,15000,-1000,15000,-1,1);
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLU glu = new GLU();
GLUT glut = new GLUT();
int font18 = GLUT.BITMAP_HELVETICA_18;
int font10 = GLUT.BITMAP_HELVETICA_10;
int font_a = GLUT.BITMAP_8_BY_13;
// Draw Rectange
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glColor3f(1, 0, 0);
gl.glRecti(100, 100, 1500, 1500);
// Draw Line
gl.glBegin(GL.GL_LINES);
gl.glVertex2i(7500,7500);
gl.glVertex2i(14000,14000);
gl.glEnd();
// Draw Text
gl.glColor3f(0.0f, 1.0f, 0.0f);
gl.glRasterPos3f(1000.0f,1000.0f,0.0f);
glut.glutBitmapString(font18, "TEST18");
gl.glRasterPos3f(6000.0f,8000.0f,0.0f);
glut.glutBitmapString(font10, "TEST10");
gl.glRasterPos3f(8000.0f,12000.0f,0.0f);
glut.glutBitmapString(font_a, "TEST_A");
gl.glColor3f(0.0f, 0.0f, 0.0f);
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}