I would like to find out how I can draw 2D sprites over a displayed jogl image.
Something like a 2D rectangle, but without having to re-render the openGL scene with every mouse drag. (The rendering of the openGL scene is expensive)
I’ve tried doing Java2D over the openGL canvas, but I cannot isolate the handling of paintComponent from the re-rendering of the GLJPanel.
I am using a GLJPanel in Swing.
Thanks in advance
Mark