drawable.getGLU() failing to compile on Win 2K

I’ve been running JOGL programs with no problems on my home machine, but when I try them on my machine at school (win 2K), the compiler craps out on calls to drawable.getGLU(). The error:

Unexpected Signal : EXCEPTION_FLT_STACK_CHECK (0xc0000092) occurred at PC=0xF4D152
Function=[Unknown.]
Library=(N/A)

The drawable.getGL() calls work fine, as well as anything that doesn’t use glu. My video card is NVIDIA GeForce4 Ti 4200 with AGP8X. I installed the latest drivers and the latest version of JOGL, still no luck. Any ideas, this is driving me nuts?!?

Are you sure you’re calling drawable.getGLU() from within your GLEventListener.display() or similar routine (like init() or reshape())?

As an aside, one of the things on the to-do list for JOGL is to port more of GLU to Java so we don’t have the dependence on the native GLU library. What functionality are you using in GLU?