Someone know why paint a image in tiles is much slower that paint a whole image?
Example:
If we have a scene with 20x20 tiles and the tiles have a size of 10x10, then it have to paint a total of 200x200 pixels.
In a nokia 7650 it repaint at only 4-5 fps, but if we paint an unique image of 200x200 then it repaints at 65fps.
With the nokia emulator of series 60 happen the same.
Thanks