Hello
I want to implement a Polar Display, in principle similar to the drawPartitialDisk function.
I need round about 1300 cells (called one burst) from the center to the outside and I want to be able to set the color of each cell. The display has to draw about 200 of those bursts …
My first idea is to store each burst in a VBO and draw it by using glDrawElements(GL_QUADStrip …
I have no experience and my questions are
is this possible with VBO´s ?
Can I change dynamically the color of one burst while the others are drawn ?
I´m thankful for each hint or a better idea ?
thanks