Dragon Run [NOW ON GOOGLE PLAY & APPLE APP STORE]

Haha I just made it for fun so yeah :smiley:

Its pretty different to Flappy anyways.

Thanks everyone for the amazing response and reviews!

Just posted the app to the iOS App Store, awaiting Apple review now.

We’re on iOS now!

https://itunes.apple.com/us/app/dragon-run!/id817359916?ls=1&mt=8

Please can a mod move this to Showcase?

Desktop version available at http://ux-soft.com/dragonrun

I find this impossible to play… The moment you see next pillar, it is already to late, because acceleration is too extreme. It is very slow at start, and very fast when it picks up. Maybe its just because I’m bad at this game :smiley:

Maybe I’m just being picky, though shouldn’t the highest score change when you beat your previous highest score?


Took me 30 minutes to get that… :clue:

By the way, I love the title of the webpage. :smiley:

It does update the best, but it doesn’t display it until the next death :slight_smile:

And ahaha, oops :stuck_out_tongue:

Haha, its not impossible it just takes skill :slight_smile:

It speeds up as you get a better and better score. (there is a limit though, and this game is always possible, no matter what score you get - it won’t suddenly go to a point where the acceleration is too high it makes it impossible)

After 10 long agonizing minutes, I managed to do this somehow :open_mouth:

Haha that’s actually not bad!

Tried running in Firefox 27.0.1, windows 7, but just black screened.

Tried running in IE 11.096…, got this…
GwtApplication: exception: Error compiling shader: Shader compilation errors
(5, 9): Macro already defined
(5, 14): syntax error, unexpected NEWLINE_TOK, expecting IDENT_TOK or MACRO_DEFINITION
Error compiling shader: Shader compilation errors
(5, 9): Macro already defined
(5, 14): syntax error, unexpected NEWLINE_TOK, expecting IDENT_TOK or MACRO_DEFINITION

Thanks!