your right.
my statement was directed at only a narrow spectrum of the games out there, which my game falls into the category of.
java can be used for just about any application or type of game.
In my opion (this is just my opion) if i wanted a powerful 3d platform i’d ditch java in a second for c++ and dx or opengl. portability is not the only thing going for java but it is something that most other (gaming) platforms don’t even come close, heck its why i started developing in java in the first place.
My engine isn’t complex and doesn’t do per-pixel shading or even texture mapping for that matter! but its accessible to everyone.
i think gaming has taken a step in the wrong direction with all the graphics hype going on. In the marketplace nowadays a game will have a hard time surviving with mediocre graphics unless its a really good game (not always true, but very difficult without). I think a lot of these graphics get in the way of good gameplay and draw the developers (and the players) focus away from what the good stuff is. This isn’t always true, in a simulation good graphics can add to the game a lot, but in a lot of games graphics don’t matter and the value placed on them now is more of a curse than a blessing. Its not about time needed to develop good graphics (opengl is very fast to develop in) but the emphasis placed on their importance. If I take the fancy graphics away, i take away emphasis aswell and its easier to focus on whats really important
in essence i’m saying that for me and a lot of games out there opengl or j3d is not right for the game. I want to focus on making a good game more than a pretty one.
this is my personal opinion (and philosiphy) so don’t be too outraged if you disagree