Hi all,
has anyone been able to create a double buffered pbuffer? I searched the forum for a similar problem and at this topic (http://www.java-gaming.org/forums/index.php?topic=5032.0) GTW has reported the same problem, but it remained unclear whether pbuffers can be double buffered when using jogl. I’m using JSR231, and if I try to enable double buffering at the pbuffer GLcapabilities, my app crashes and I get the following report:
Stack: [0x037d0000,0x03810000), sp=0x0380f274, free space=252k
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.opengl.impl.windows.WGLExtImpl.dispatch_wglCreatePbufferARB1(JIIILjava/lang/Object;IJ)J+0
j com.sun.opengl.impl.windows.WGLExtImpl.wglCreatePbufferARB(JIII[II)J+103
j com.sun.opengl.impl.windows.WindowsPbufferGLDrawable.createPbuffer(JLcom/sun/opengl/impl/windows/WGLExt;)V+1026
j com.sun.opengl.impl.windows.WindowsPbufferGLDrawable.<init>(Ljavax/media/opengl/GLCapabilities;IILcom/sun/opengl/impl/windows/WindowsGLDrawable;Lcom/sun/opengl/impl/windows/WGLExt;)V+167
j com.sun.opengl.impl.windows.WindowsGLDrawableFactory$2.run()V+59
j com.sun.opengl.impl.windows.WindowsGLDrawableFactory.maybeDoSingleThreadedWorkaround(Ljava/lang/Runnable;)V+20
j com.sun.opengl.impl.windows.WindowsGLDrawableFactory.createGLPbuffer(Ljavax/media/opengl/GLCapabilities;Ljavax/media/opengl/GLCapabilitiesChooser;IILjavax/media/opengl/GLContext;)Ljavax/media/opengl/GLPbuffer;+47
Thanks in advance
N