Dot n Munch

Heya,

Just drafted Java Game Applet number two. “dot n munch” I would love if you could check out and provide feed back. Again I’m sticking with the simple games for now just to get stuff done.

Here is my full postmortem http://darrinadams.blogspot.com/

The game can be played here: http://www.playfulminds.com/dot.html

Here are a couple screen shots.

http://imgur.com/2rDL.png

paypal?

Hi!

It works fine. It is simple but efficient :slight_smile: I reached the level 7.

Very addicting, I enjoyed playing it.

There were a few glitches that I noticed. Sometimes when I was moving close to an approaching wall, contact with it would slow me down, preventing me from getting through the narrowing gap. This was a little frustrating. Also, the timing would be off when you restart at level 1 after dying. For just that level I could move around for a few seconds before the walls started closing in. The levels afterwords would start correctly.

Level 41, didn’t really notice the two speedups when the width resets.

Trick? Click on space when the guy is talking, then you get several seconds to think before it starts moving, if you wait on him to finish speaking it starts moving right away.

Thanks for the feed back guys!

–fixed the changing timer when it starts to munch. great catch.
–added the death sound back. For some reason the wave just stopped working.

As for the speed up, it is subtle. The current delay in milliseconds is

2000 + 300 * numberOfColumns

every 17 levels it speeds up by

-200 + -75 per column.

well over 10 percent faster. I think your spatial recognition must be pretty darn good!

–I didn’t touch the movement yet.

Thanks again.

Second time I played, level 62.

It got better when you fixed the bug. I still had the feeling I had more time to think when I clicked it away, but it might just be that I get to choose when to start looking instead of the game choosing it for me.

I had a couple of times that the ball teleported when I moved it onto corners but other than that it’s a nice game. You might want to do something about the difficulty increase though (not just in time decrease but maybe add two columns per level instead of one) as it takes quite some time to play through all the levels.

Cool thanks. Hehe your highest level is about 30 more than mine. :stuck_out_tongue:

Yeah the teleported thing has gotten better. Until this game I didn’t realize how difficult collision detection can be. I look over it again as well as think about the difficulty (although I hear another game knocking on the door.)

Well, look at the collision detection, add two lines per level and increase the speed every 8 levels instead of 17 and I’d consider the game done :slight_smile:

nice work! simple but instant fun. though, not really instant: i didnt get the concept before dying once :slight_smile:
ideas: i think the controls could be acting on more than one key and maybe you should add a way to skip some levels.

Beat you all : level 63!!

Nice game, the only thing I didn’t like was that when I move toward a wall sometimes it sort of climbs it. I expect to hit the wall and stop but I rather just appear on the top (or bottom) of it which I find strange.

Interesting game.

64 :stuck_out_tongue:

Lost way too many lives around level 30 though, came from 38 to 64 without loosing a life.

It is very interesting, I reached up to 6th level :slight_smile:

I hope you save the highscores because I just just played the game for the last time :stuck_out_tongue:

96! I lost two lives at lvl 32 otherwise I might have reached 100 :slight_smile:

You can’t move diagonally - would be nice if you fixed that. I reached level 46. Overall, quite a fun and simple idea.

I can do that, what’s your OS/JVM?

Mac OS X Java 5

nice game, I scored 12 at first try… not that bad :’(

Great Idea! Funny to play.
Stopped in level 46 because it wasn’t challenging me enough.
I would also prefer a faster increase of the game speed. You could add a difficulty selection in the start menu.
Additional to the speed you could also zoom out (make the dot and the fields smaller). So you could extend the field much more.