Hi!!
i’m impressed from results of the xith3d-q3 demo. good engine. good works …
i have some argumets to talk with everyone … (sorry for my english)
1 - what do you think about introduce a “per pixel light implementation” in the jogl? … i’m a c++ programmer and i’m moving to java recently … i don’t think it’s too hard … jogl supports all the 1.4 extension … abandon lightmaps … people … port to Java a 3d engine like Tenebrae
2 - doom3 maps are not compiled with VIS, cause they have no lightmaps … the map format is not to hard … if you open a map with a text viewer … you understand …
sample: http://tfpsly.planet-d.net/Doom3/
what do you think about help me to write a jogl support?
i have write a little parser … and i have got the c++ complete source code of doom3 level viewer… (it works only on NVIDIA …use NV REGISTER COMBINERS… …)
the software load and display a doom3 level with entities … phisic … and all …
who wants to try to port it to jogl … with me???
a good points of start should be the xith3d engine …
reply to my post … please …