Doom3 render system in jogl

Hi!!
i’m impressed from results of the xith3d-q3 demo. good engine. good works …
i have some argumets to talk with everyone … (sorry for my english)

1 - what do you think about introduce a “per pixel light implementation” in the jogl? … i’m a c++ programmer and i’m moving to java recently … i don’t think it’s too hard … jogl supports all the 1.4 extension … abandon lightmaps … people … port to Java a 3d engine like Tenebrae

2 - doom3 maps are not compiled with VIS, cause they have no lightmaps … the map format is not to hard … if you open a map with a text viewer … you understand …
sample: http://tfpsly.planet-d.net/Doom3/
what do you think about help me to write a jogl support?
i have write a little parser … and i have got the c++ complete source code of doom3 level viewer… (it works only on NVIDIA …use NV REGISTER COMBINERS… :frowning: …)
the software load and display a doom3 level with entities … phisic … and all …
who wants to try to port it to jogl … with me???
a good points of start should be the xith3d engine …

reply to my post … please …

I have made a quake3 viewer in java (http://home.halden.net/tombr/squareheads/squareheads.html). It would be nice if I also could use doom3 levels. So I would be glad to help you port it to java.

thanks … tom
my email address is pescetromba@libero.it …
1 - the real work is changing multitexuring methods to eliminate texture2 (lightmap) and introduce the normal_map … (http://www.paulsprojects.net/tutorials/simplebump/simplebump.html chek this out) and the gloss map …
i’m trying to port this 3d engine code to c++ (http://www.delphi3d.net/ article of 12 FEB 2004) … and i have … a bit of problems right now … if i resolve … i will port this to JAVA … what dou you think abou it? … is a great looking engine … and support a map format … uncompiled … like doom3

2 - the great thing og JOGL is the ability to use OpenGL EXTension … and we shold use this (REGISTER COMBINERS … ARB etcc…etcc…)

3 - i think that second step is to modify … or create a parser for the doom3 map files (only ascii text … not compiled) i’m working on it …

send me your email address i send you all the source … i found … and my experiments …

could i have yours?