[DONE] Scrolling at the same pace as movement

I’ve been sitting with this silly issue for a while. It’s stupid, and I hope it helps to get some other eyes on it.
I want the map indentation to move as fast as the player, if the player is near the edge of the screen.

Currently, I can outrun the scroll. It should be scrolling at the same speed as the player, so the player can never touch the edge of the screen.


/* moving the player */
		
float newX = player.x, newY = player.y;
		
if(input.isKeyDown(Input.KEY_UP)) {
    newY -= player.movementSpeed;
} else if(input.isKeyDown(Input.KEY_DOWN)) {
	newY += player.movementSpeed;
} else if(input.isKeyDown(Input.KEY_LEFT)) {
	newX -= player.movementSpeed;
} else if(input.isKeyDown(Input.KEY_RIGHT)) {
	newX += player.movementSpeed;
}
		
if (newX + mapIndentX <= 16 * 4) { // four tiles from the border
	mapIndentX += player.movementSpeed;
}
		
/* do collision detection here, roughly. */

player.x = newX; 
player.y = newY;

Never mind, this was a rounding error.