Hi JGO
This is the game that I have been working on for a bit more than half a year now…
It is still untitled It’s title is still not entirely fix, so any good suggestions are welcome…
It is a game about being a single drone in an army of interstellar spaceships fighting for dominance in the galaxy.
You construct your own ship out of modules such as weapons, thrusters or shields to give your personal ship exactly the fight and flight behaviour you need it to have in combat to optimize your efficiency;
every module has its own mass to slow you down, but also makes you move, based on position turn or shoot faster or simply increases your resistance against enemy fire.
If you don’t want to spend your time on configuration and just want to get back into battle as quickly as possible,
you can also just pick one of your allies’ improving designs.
The controls are simply the ASDW or arrow keys to accelerate/turn and spacebar to fire.
Your goal is to destroy as many hostile (not blue) ships as possible and ultimately to take every
other teams’ spawn portal by firing at them until they change their affiliation.
Currently this is a prototype, so this version only consists of one level that’s difficulty (spawn rate) is configurable in the options menu. This will likely change later…
Any feedback would be great!
Some illustration:
Trying (being invincible) to capture a spawn portal as mentioned above:
Respawning: