Does LWJGL work on Intel Macs?

Just a quick question, sorry if it was covered already. Thanks.

yes, however I don’t know about the fmod and devil parts

i’m following the install instructions and i’m getting a problem loading a native library and i’m wondering if its cause i’m on an intel mac…

computer:~/Desktop/lwjgl-macosx-0.99 brimley$ java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/lwjgl_fmod3.jar:jar/lwjgl_devil.jar:jar/jinput.jar: -Djava.library.path=native org.lwjgl.test.WindowCreationTest
The following keys are available:
ESCAPE: Exit test
ARROW Keys: Move window when in non-fullscreen mode
L: List selectable display modes
0-8: Selection of display modes
F: Toggle fullscreen
SHIFT-F: Toggle fullscreen with Display.destroy()/create() cycle
Exception in thread “main” java.lang.UnsatisfiedLinkError: /Users/brimley/Desktop/lwjgl-macosx-0.99/native/liblwjgl.jnilib:
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1751)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1676)
at java.lang.Runtime.loadLibrary0(Runtime.java:822)
at java.lang.System.loadLibrary(System.java:992)
at org.lwjgl.Sys$1.run(Sys.java:67)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.(Sys.java:65)
at org.lwjgl.opengl.Display.(Display.java:104)
at org.lwjgl.test.WindowCreationTest.initialize(WindowCreationTest.java:86)
at org.lwjgl.test.WindowCreationTest.main(WindowCreationTest.java:290)

What matzon meant to say was: “Yes, but only the nearly released 1.0RC version”. He’ll do it soon, I’m sure :smiley:

  • elias

okay, thanks.