Does it make sense to load actor images of moving right and left?

Hey guys…
I have a question… Is there anyway to flip images horizontally, instead of loading images and editing them manually?

Does this make sense or i can flip The images?

walkLeft = new TextureRegion[4];
        walkLeft[0] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkLeft/walkLeft1.png")));
        walkLeft[1] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkLeft/walkLeft2.png")));
        walkLeft[2] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkLeft/walkLeft3.png")));
        walkLeft[3] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkLeft/walkLeft4.png")));

        walkRight = new TextureRegion[4];
        walkRight[0] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkRight/walkRight1.png")));
        walkRight[1] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkRight/walkRight2.png")));
        walkRight[2] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkRight/walkRight3.png")));
        walkRight[3] = new TextureRegion(new Texture(Gdx.files.internal("imagens/Resources/animals/Wizard/WalkRight/walkRight4.png")));

You can flip texture regions by setting negative bounds on the constructor, see the api docs. I would say do it…especially if it makes development easier.

Just flip it, if you’re using libgdx its very easy. It would cost more to load a new image.

Yeah. But if your actor has something on their left (or right) hand specifically or something, yes, 2 images.