Does anybody has a small and easy code example for implementing New I/O (NIO) for Network Client / Server? Something like a server receiving incoming clients and presenting the list of clients in the screen in the servers output and in each and client’s output? It’s kind of interesting this new way of coding for Network for Games.
Have you looked at http://grexengine.com/sections/externalgames/ ?
There is a pretty good introduciton to NIO with some code examples.